* GHOST 808 PATCHNOTE * PROTOTYPE VERSION --------------------------------------------------------------- * v0.52 (16.05.2019): MODIFICATIONS: - Synchronization of game data on Physics - Adjustment of Player Ship shooting damage ranges - Adjusting the Time Focus settings - Ghost bomb modification and damage value - Fixed the damage of the Cancel and calibration of sprites - Adjustment of satellite missile damage ranges - Adjustment of the life of the Boss - Update of the spawn pattern - Modification of Maniac Bullets - Bullets pattern modified for rank A and B - Some modified materials - Player score name in 5 letters - Statistics available in the options CONFIGURATION: - Setting the 6 performance choices on the game start interface - Integration of the .bat for the passage in exclusive mode fullscreen useful for config low perfomances (low perf config) CORRECTIONS: - Correction of turrets synchronized by physics - Fixed satellites that did not trigger after boss animation - Fix satellites with complete reset - Fix turrets of Boss in phase 3 (see with moveratedelay) - The Player Ship only destroys type 1 foes on contact - Boss parts are indestructible during Idle transition phases - Reinitialization of satellite rotations at the sync socket - Tilt correction of the Player Ship on its lateral movements - Collider Corrections (BigE / Boss) (now bigE can touch the Player Ship) - Fixed activation of Mob entry and death collisions triggers - Fixed bug drift of ship after replacement (dynamic kinematic causes a bug with timescale) - Fix glitch replacement of the ship when the game resumes after a continue (gameover) with multiple buttons pushed - Fixed windows continue bug that could reboot - Fix bullet Cancel (multiple salvo) related to turrets that ended their ejection despite the death of the mob - Ship speed correction after replacement (laser supported) - Suppression of fire sounds and laser Player Ship loop on a break or gameover - Adjust Real Time Timers active on a timescale 0 (pause and continue) - Fixed bug loss of music after continuous - Fixed bug of purple stars apparition on satellites with multiple buttons pushed via laser - Fixed dash bug that activated the classic shot on the laser shot with multiple buttons pushed - Fixed cooldown of the reusable dash to align and avoid encroaching on its execution time (5s exec -> cooldown to 6s (before 2s)) - Fix paused window if spam buttons - Disable ship input during pause and gameover - Disable the pause on the animation phases - Disable the BoxCollider on the input animation of bigE (bug hit spawn) - Fixed the hitbox + trail Player Ship that was still displayed after the animations (laser button pressed before triggering) - The scoring window which could not be displayed due to a sync problem with the name entry - Adjustment of the timers of triggers of the windows of end of stage - Various corrections lot of other bug fixes.. v0.51